Ribbuny

Ribbuny

Heart-melting Smile

1
Common
Normal  element
Normal
A Pal who's never without a bright smile. Occasionally, it gets its tentacles tied up in knots by PinkCat's pranks. During those moments, its expression changes into something altogether demonic.

Possible Drops

(hover over item to see description)

ItemAmountRate
Leather
Leather
1 - 1100%
Beautiful Flower
Beautiful Flower
1 - 15%
Ribbuny Ribbon
Ribbuny Ribbon
1 - 150%

Stats

HP
75
Defense
70
Crafting Speed
100
Melee Attack
100
Shot Attack
65
Price
1160
Stamina
100
Support
100
Running Speed
245
Sprinting Speed
350
Slow Walk Speed
50

Work Suitability

Gathering
Gathering
Lv1
Cooling
Cooling
Deforesting
Deforesting
Kindling
Kindling
Generating Electricity
Generating Electricity
Handiwork
Handiwork
Lv1
Mining
Mining
Farming
Farming
Oil Extracting
Oil Extracting
Medicine Production
Medicine Production
Planting
Planting
Transporting
Transporting
Lv1
Watering
Watering

Partner Skill

Skilled Fingers

While in team, increases attack power of COMMON_ELEMENT_NAME_Normal Pals. While at a base, increases work efficiency if working at WeaponFactory_Dirty_01.

Active Skills

Air Cannon
- Lv 1
elm9  element
Power:
25
Cooldown:
2
Range:
500 - 4000

Quickly fires a burst of highly pressurized air.

Power Shot
- Lv 7
elm9  element
Power:
35
Cooldown:
4
Range:
600 - 3000

Charges energy into a focused blast.

Ice Missile
- Lv 15
elm1  element
Power:
30
Cooldown:
3
Range:
800 - 3000

Creates ice lances in the air that fly towards enemies.

Blizzard Spike
- Lv 22
elm1  element
Power:
130
Cooldown:
45
Range:
1000 - 9999

Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact.

Power Bomb
- Lv 30
elm9  element
Power:
70
Cooldown:
15
Range:
1000 - 9999

Charges a massive amount of energy before firing a large destructive ball.

Iceberg
- Lv 40
elm1  element
Power:
70
Cooldown:
15
Range:
100 - 9999

Summons a sharp ice lance under an enemy.

Pal Blast
- Lv 50
elm9  element
Power:
150
Cooldown:
55
Range:
500 - 1800

Charges destructive energy before firing a high-powered beam forward across a wide area.